// Created on 2008/02/24
// Last Updated on 20068/02/24

package gameSprites; 
import gameInterface.Characters;
import gameUtils.Coordinate;


/**
 * @author Logical Solutions
 *
 */
public class NPC implements Characters{
	private Coordinate _position;
	private String[] _SpriteFramesArray;
	
	
	
	public Coordinate getCoordinate(){
		return _position;
	}
	
	public int getWidth(String dir, int pos){
		int width=0;
		/*if(dir == "left")
		{
			width = imagesLeft[pos].getIconWidth();
		}
		else if(dir == "right")
		{
			width = imagesRight[pos].getIconWidth();
		}
		else if(dir == "up")
		{
			width = imagesUp[pos].getIconWidth();
		}
		else if(dir == "down")
		{
			width = imagesDown[pos].getIconWidth();
		}*/
		return width;
	}
	
	public int getHeight(String dir, int pos){
		int height=0;
		/*if(dir == "left")
		{
			height = imagesLeft[pos].getIconHeight();
		}
		else if(dir == "right")
		{
			height = imagesRight[pos].getIconHeight();
		}
		else if(dir == "up")
		{
			height = imagesUp[pos].getIconHeight();
		}
		else if(dir == "down")
		{
			height = imagesDown[pos].getIconHeight();
		}*/
		return height;
	}
	
	public String[] getSpriteFrames(){
		return _SpriteFramesArray;
	}
}
